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The relationship between h.264 and mpeg-4:
The h.264/avc (advanced video coding) standard is part 10 of mpeg-4.
The original intention of mpeg-4 is to reduce the video stream of DVD quality from 6 megabits per second to 1.5 megabits per second, and to reduce the bit stream of high-definition TV from tens of megabytes per second to 6 to 8 megabits per second. To achieve this level of coding compression, a technology called avc (advanced video codec) is needed. The International Telecommunications Union (itu) named this technology as the h.264 standard, and mpeg puts this technology in Chapter 10 (part 10) of the mpeg-4 standard. This is the relationship between mpeg-4 and h.264.
h.264/avc is a new generation of video compression coding standard formulated by the joint video group (jvt) composed of iso/iec and itu-t, which was completed in May 2003. Compared with the previous standard, h.264/avc has significantly improved both in compression efficiency and network adaptability. Therefore, the industry generally predicts that it will replace the existing video compression standard in future video applications.
However, the h.264/avc standard only supports entertainment-level video quality due to restrictions on video sources. In order to further expand its application range and adapt it to high-fidelity video compression applications, jvt made an important supplementary extension to h.264/avc in July 2004, called frext (fidelity range extensions).
The source image supported by the first version of the h.264/avc standard is 8b per pixel, and the sampling method is limited to 4:2:0; while the newly expanded frext part expands the scope of standard applications, such as professional video applications , High-resolution/high-fidelity video compression, etc. The improvement of frext on h.264/avc is mainly: (1) further introduce some advanced coding tools to improve the compression efficiency; (2) each sample value of the video source can exceed 8b, up to 12b; (3) ) Added 4:2:2 and 4:4:4 sampling formats; (4) Higher bit rate, higher image resolution; (5) It can meet the requirements of image high fidelity and support lossless compression; ( 6) Support the compression of rgb format, while avoiding the rounding error of chroma space conversion.
Both mpeg-4 visual (mpeg-4 part 2) and h.264 (mpeg-4 part 10) are the new generation of multimedia communication compression and decompression international standards. Among them, mpeg-4 is currently in the market introduction period as the core technology of consumer electronics. For example, the most profitable high-end smart phones currently have dynamic audio-visual photography functions, and the mainstream compression standard is mpeg-4 visual. In addition, most of the audio and video functions supported by 3g (third-generation mobile phones) mobile phones also include mpeg-4 visual encoding and decoding functions. The top product of the multimedia player (note: ipod is a mid-level product) is currently non-pmp (portable media player). Systems with a unit price of 2k~6k ¥ need to include the mpeg-4 visual playback function. The next generation of pmp will further combine the functions of digital cameras and video cameras to meet the needs of full-featured real-time multimedia recording, recording, playback and transmission. Of course, mpeg-4 visual still plays the core and key technical role. h.264 integrates the two standard camps of iso/iec and itu-t to develop the next generation of audio and video compression standards for mpeg-4 visual. The purpose is to further increase the compression rate of natural images, and to ensure a certain level of audio and video quality when the communication environment changes. It is the codec standard for the next generation of digital TV. In order to achieve the above-mentioned purpose, h.264 adopts a number of innovative technologies (which also makes h.264 and mpeg-1/-2/-4 visual incompatible), so the hardware and software design is quite different from mpeg-4 visual. The important thing is that h.264 will be applied to 3g mobile communications. Therefore, h.264 is the killer core technology of next-generation 3c products.
Generally speaking, the comparison between h.264 and mpeg4 refers to the comparison between h.264 and mpeg-4 part 2 advanced simple profile (asp)
Resolution and real-time terms:
Fully real-time: pal=25f/s, ntsc=30f/s
Basic real-time (quasi real-time): pal: 8~15f/s ntsc: 10~17f/s
Non-real time: pal<8f/s ntsc<10f/s
cif (352 x 240 ntsc, 352 x 288 pal)
qcif=cif*1/4=176*120 ntsc,176*144 pal
fd1(d1)=4*cif=704*480 ntsc,704*576 pal
hd1(half-d1)=d1*1/2=704*240 ntsc,704*288 pal
d1 is 480i format, the same definition as ntsc analog TV
D2 is in 480p format, which is the same as progressive scan DVD. The resolution of DVD is 480p, which is 720x480 (ntsc) 720x576 (pal)
d3 is 1080i format, resolution is 1920×1080 i/60hz
d4 is 720p format, resolution is 1280×720 p/60hz
d5 is 1080p format, resolution is 1920×1080 progressive scan, professional format
Patent fee issues:
In terms of patent licensing policy, h.264 has also learned from the experience and lessons of mpeg2 and mpeg4 part2, and introduced a licensing policy that is lower than the previous standard and more operative. For example, the avc license policy charges USD 0.20 per product, which is more than an order of magnitude lower than the USD 4-6 (before 2002) and USD 2.5 (after 2002) charges per terminal for mpeg-2. Compared with mpeg4 part2, in addition to canceling the charge based on codec time (2 cents/hour), it also reduces the charge for content, which has been welcomed by more institutions, enterprises and operators.
Basic knowledge:
The h.264 standard compression system consists of two parts: a video coding layer (vcl) and a network abstraction layer (nal ). Vcl includes vcl encoder and vcl decoder, the main function is video data compression coding and decoding, which includes compression units such as motion compensation, transform coding, and entropy coding. Nal is used to provide vcl with a unified interface that has nothing to do with the network. It is responsible for encapsulating and packaging video data and transmitting it on the network. It uses a unified data format, including a single byte of header information and multiple bytes. Video data and framing, logical channel signaling, timing information, sequence end signal, etc. The packet header contains storage flags and type flags. The storage flag is used to indicate that the current data does not belong to the frame being referenced. The type flag is used to indicate the type of image data. vcl can transmit coding parameters adjusted according to the current network conditions.
Like h.261 and h.263, h.264 also uses differential coding of dct transform coding and dpcm, that is, a hybrid coding structure. Simultaneously,
h.264 introduces a new coding method under the framework of hybrid coding, which improves coding efficiency and is closer to practical applications.
H.264 does not have cumbersome options, but strives to concisely "return to basics". It has better compression performance than h.263++ and has the ability to adapt to multiple channels.
H.264 has a wide range of application goals, which can meet various video applications at different speeds and occasions, and has good processing capabilities against error and packet loss.
The basic system of h.264 does not need to use copyright, has an open nature, and can well adapt to the use of ip and wireless networks. This is of great significance for the current Internet transmission of multimedia information and mobile network transmission of broadband information.
The new fast motion estimation algorithm umhexagons (Chinese patent) is a new algorithm that can save more than 90% of the original fast full search algorithm in h.264. The full name is "asymmetric cross multi-level six-sided Shape grid point search algorithm "(unsymmetrical-cross muti-hexagon search)", this is an integer pixel motion estimation algorithm. Because it is in the condition of maintaining better rate-distortion performance when encoding high bit rate and large moving image sequence The amount of calculation is very low, and it has been formally adopted by the h.264 standard.v
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