FMUSER Wirless Transmit Video And Audio More Easier !
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It’s not that simple to build a live broadcast system. There are many knowledge points to pay attention to, not only the push and pull ends, but also the collection, compression, encoding, and decoding. CDN services and servers are also very important when building a live broadcast system. The editor here will not go into details one by one, but mainly talk about the knowledge points of the push end and the pull end.
Ⅰ. Four links in the push end
1. The first is the collection link: Collection refers to the collection of images and sounds. Simply put, it allows the web video live broadcast system to be connected with the anchor camera, and the software can obtain external audio and video information.
Then there is the pre-processing stage: This is also the stage commonly known as beauty, which requires us to add beauty, sex, cute beauty and other effects to the web video live broadcast system. This algorithm needs to involve GPU programming. The difficulty in this stage is not Beauty, because beauty is usually solved using SDK, the focus is on the GPU ratio.
2. At present, the hardware configuration of mobile phones on the market has become higher and higher, but on some old models, power consumption is still a big problem. Too high GPU usage will cause the phone to become hot, camera drops and even software flashes. Retreat.
3. The next step is encoding. Encoding is for compressing data and for better decoding. Usually we choose to use hard coding to balance the efficiency ratio between coding speed and coding quality, but soft coding still has higher picture quality. Choose, there are also users who are willing to use soft coding, so when we first design the system, we should design both soft coding and hard coding at the same time.
4. The first operation of the streaming terminal is to push the video to the server to facilitate the distribution and streaming of the live video. At this point, all the settings of the host terminal are over. There are a few difficulties here.
Ⅱ. Difficulties in the design of the push end
The current mainstream mobile phone systems include ios and Android. IOS is okay. There are fewer models and it is easy to adapt. However, the difference between the mobile phone hardware in the Android market is very serious, and it takes a lot of energy to make the Android models. Otherwise, the user experience will be very poor in the later stage, and there may be an accident like the previous ** Honor update-a certain model repeatedly crashes or cannot enter the game-on the establishment of the web video live broadcast system, If you don’t do a good job of adapting the Android model, the result is that the live broadcast platform loses one or several mobile phone users, which will affect the reputation and waste the traffic.
Ⅲ. The three links to pull the stream
1. If the user wants to watch the live broadcast, he must go to the server to pull the stream. What is the pull stream? You open the video website, click on the video, and the time period between when you click the video and the video opens, that is, your client requests the server to pull the stream. What you should pay attention to in this step is the opening time of the first screen. The shorter the time, the more likely the audience will be left behind.
2. If there is encoding, there must be decoding. Android adaptation problems will occur in encoding. Of course, this problem will also occur in decoding. The advantage of the built-in encoding and decoding program of the web video live broadcast system is that it can avoid different mobile phone models. The situation that different models cannot be played due to different video formats.
3. The rendering process can be handed over to the mobile phone, and the user can watch it after playing.
The above is about the difference between the push end and the pull end of the live broadcast system, as well as the design difficulties. It has been helpful to everyone in the past. For more information about live broadcast and short video development, please remember to pay attention.
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es.fmuser.org
it.fmuser.org
fr.fmuser.org
de.fmuser.org
af.fmuser.org ->Afrikaans
sq.fmuser.org ->Albanian
ar.fmuser.org ->Arabic
hy.fmuser.org ->Armenian
az.fmuser.org ->Azerbaijani
eu.fmuser.org ->Basque
be.fmuser.org ->Belarusian
bg.fmuser.org ->Bulgarian
ca.fmuser.org ->Catalan
zh-CN.fmuser.org ->Chinese (Simplified)
zh-TW.fmuser.org ->Chinese (Traditional)
hr.fmuser.org ->Croatian
cs.fmuser.org ->Czech
da.fmuser.org ->Danish
nl.fmuser.org ->Dutch
et.fmuser.org ->Estonian
tl.fmuser.org ->Filipino
fi.fmuser.org ->Finnish
fr.fmuser.org ->French
gl.fmuser.org ->Galician
ka.fmuser.org ->Georgian
de.fmuser.org ->German
el.fmuser.org ->Greek
ht.fmuser.org ->Haitian Creole
iw.fmuser.org ->Hebrew
hi.fmuser.org ->Hindi
hu.fmuser.org ->Hungarian
is.fmuser.org ->Icelandic
id.fmuser.org ->Indonesian
ga.fmuser.org ->Irish
it.fmuser.org ->Italian
ja.fmuser.org ->Japanese
ko.fmuser.org ->Korean
lv.fmuser.org ->Latvian
lt.fmuser.org ->Lithuanian
mk.fmuser.org ->Macedonian
ms.fmuser.org ->Malay
mt.fmuser.org ->Maltese
no.fmuser.org ->Norwegian
fa.fmuser.org ->Persian
pl.fmuser.org ->Polish
pt.fmuser.org ->Portuguese
ro.fmuser.org ->Romanian
ru.fmuser.org ->Russian
sr.fmuser.org ->Serbian
sk.fmuser.org ->Slovak
sl.fmuser.org ->Slovenian
es.fmuser.org ->Spanish
sw.fmuser.org ->Swahili
sv.fmuser.org ->Swedish
th.fmuser.org ->Thai
tr.fmuser.org ->Turkish
uk.fmuser.org ->Ukrainian
ur.fmuser.org ->Urdu
vi.fmuser.org ->Vietnamese
cy.fmuser.org ->Welsh
yi.fmuser.org ->Yiddish
FMUSER Wirless Transmit Video And Audio More Easier !
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