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    The principle of OSD

     

    OSD (On Screen Display) is a kind of screen display technology used to display characters, graphics and images on the display terminal.

    Video memory, also known as frame buffer, is used to store the rendering data processed or about to be extracted by the graphics chip. Like computer memory, video memory is a component used to store graphics information to be processed. The picture we see on the display is composed of individual pixels, and each pixel uses 4-32 or even 64-bit data to control its brightness and color. These data must be saved through video memory. Then it is assigned by the display chip and CPU, and finally the result of the operation is converted into graphics and output to the display.

    1. Video memory calculation:
    width * height * PIXEL_SIZE (bit depth)
    8bit 16bit 32bit
    U32 *p = (U32*)GetMemoryAddr();
    p[y * width + x] = 0xffff0000;
    For example, the resolution is 1280*720, the image mode is ARGB8888, and your video memory buffer is 1280*720*4. If it is ARGB1555, 1280*720*2, 4 and 2 represent the bit depth, which is the number of bytes
    The resolution is 1280*720, and the image mode is ARGB8888. On one screen, there are 1280 pixels in one row and 720 pixels in one column. One pixel is controlled by 4 bytes of data.

    2. The realization process is: the content of the video memory corresponds to the pixels on the display terminal one to one. This one-to-one correspondence is generally set by registers, and then implemented by the hardware. The operation of the memory content changes the pixels of the screen, so that the display of a specific interface can be realized. In fact, this is also the method for general digital display to display. For example: 320*240 monochromatic (1 Bit) pixel OSD requires 40*240 Bytes storage space to correspond to it; 320*240 16 color (4 Bits) pixel OSD requires 160*240 Bytes storage space to correspond to it

    Now it is possible to change the pixels of the OSD by modifying the content of the storage unit, but there is still a key issue how to operate according to needs, that is, how to set a certain pixel to a specified color. Next, we will introduce the concept of swatches.
     
     The content of the lower four Bits in a Byte corresponds to a pixel one-to-one, and its value is "3", then the color represented by the number "3" is determined by the color palette, and then the OSD screen is driven to set the pixel to the specified color . Similarly,

    The corresponding relationship between this color palette and the physical OSD display screen is generally set by the register, which is guaranteed by the hardware. For a specific display environment, this color palette is generally fixed


    There are currently two main OSD implementation methods: superimposition and synthesis between the external OSD generator and the video processor; the video processor supports OSD internally, and directly superimposes OSD information inside the video buffer.
     
     
     1. The realization principle of the superposition synthesis between the external OSD generator and the video processor is: a character generator and display buffer built in the MCU, using the Fast-Blank signal to switch the TV screen and OSD display content , Make OSD characters and other content superimposed on the final display screen, in the OSD and display screen superimposition process, by adjusting the ratio between the two can achieve the OSD semi-transparent (Blending) effect. At the same time, by re-encoding the red, green and blue signals in the OSD signal, different OSD color effects can be obtained.
     
     
     2. Another implementation method is to support OSD inside the video processor, and directly superimpose OSD information inside the video buffer. This type of video processing usually has an external memory or a small amount of internal line buffers, as well as an OSD generator. OSD synthesis and control are directly completed in the video buffer, and it also has the above-mentioned translucency and color control functions. OSD has two types: Font-Based and Bit-Map.
     
     
     Character OSD: In order to save the display cache, early and low-cost solutions use a character OSD generator. The principle is to divide the display content in the OSD into blocks according to a specific format (12×18, 12×16, etc.) , Such as numbers 0-9, letters az, commonly used brightness, contrast symbols, etc., and these contents are solidified in ROM or Flash, only the corresponding index number is stored in the display cache, such a "dictionary" structure can be greatly reduced Show the need for caching. At the same time, in order to provide control over the color and other attributes of each character, there is usually an attribute buffer of the same size as the display buffer, and its attributes (foreground color, background color, flicker, etc.) are effective for each pixel in the entire character. In order to make up for the shortcoming of not being able to specify the color for each pixel in this way, the designer of the OSD generator provides a solution for presenting multi-color characters by combining multiple display buffers. The principle is that each display buffer determines a color scheme. When two or more display buffers are merged, multi-color characters with more than two colors can be "pieced together". The advantage of the character OSD is that it can use less display buffer inside the OSD, and the MCU only needs to specify the index of the display content to display the corresponding OSD information, which can be implemented on a relatively low-speed MCU. But it is precisely because of the above

    The display information and color coding method are not intuitive enough, which will bring some troubles to the firmware development of the character OSD. Usually LCD monitors, low-cost flat-panel TVs and CRT traditional TVs use this type of OSD, and they still occupy the mainstream position in the market. Compared with the character OSD, the processing principle of the bitmap OSD is more intuitive and simple: by changing each pixel in a specific area of ​​the final display content, the OSD information is directly superimposed on the final display screen,

    Its pixel-by-pixel control can ensure multi-color and sufficient performance capabilities. The bitmap OSD generator is usually built in the video processor and shares its main display buffer. There are also professional OSD bitmap generators independent of the video processor, such as Maxim's MAX4455. Usually this type of chip requires an external SDRAM as a display buffer. The display effect of bitmap OSD can theoretically be very perfect. It can provide various objects with a three-dimensional effect similar to Windows, such as shadowed buttons, colorful graphics and text, etc. The disadvantage is that it must have enough OSD display cache, and the speed requirements for MCU by pixel-by-pixel processing. This type of OSD is usually used on large-size high-end flat-panel TVs and professional monitors. With the continuous development of technology and the continuous decline of the cost of memory, future OSDs should all be bitmapped.
     

    osd drawing generally uses a double-buffer caching mechanism

    One buffer is what we can see, and the other is invisible. When drawing, first process the data in the buffer that cannot be seen. When drawing, copy the data of this buffer to see.

     

     

     

     

     

     

    How far(long) the transmitter cover?

    The transmission range depends on many factors. The true distance is based on the antenna installing height , antenna gain, using environment like building and other obstructions , sensitivity of the receiver, antenna of the receiver . Installing antenna more high and using in the countryside , the distance will much more far.

    EXAMPLE 5W FM Transmitter use in the city and hometown:

    I have a USA customer use 5W fm transmitter with GP antenna in his hometown ,and he test it with a car, it cover 10km(6.21mile).

    I test the 5W fm transmitter with GP antenna in my hometown ,it cover about 2km(1.24mile).

    I test the 5W fm transmitter with GP antenna in Guangzhou city ,it cover about only 300meter(984ft).

    Below are the approximate range of different power FM Transmitters. ( The range is diameter )

    0.1W ~ 5W FM Transmitter :100M ~1KM

    5W ~15W FM Ttransmitter : 1KM ~ 3KM

    15W ~ 80W FM Transmitter : 3KM ~10KM

    80W ~500W FM Transmitter : 10KM ~30KM

    500W ~1000W FM Transmitter : 30KM ~ 50KM

    1KW ~ 2KW FM Transmitter : 50KM ~100KM

    2KW ~5KW FM Transmitter : 100KM ~150KM

    5KW ~10KW FM Transmitter : 150KM ~200KM

    How to contact us for the transmitter?

    Call me +8618078869184 OR
    Email me [email protected]
    1.How far you want to cover in diameter ?
    2.How tall of you tower ?
    3.Where are you from ?
    And we will give you more professional advice.

    About Us

    FMUSER.ORG is a system integration company focusing on RF wireless transmission / studio video audio equipment / streaming and data processing .We are providing everything from advice and consultancy through rack integration to installation, commissioning and training.
     
    We offer FM Transmitter, Analog TV Transmitter, Digital TV transmitter, VHF UHF Transmitter, Antennas, Coaxial Cable Connectors, STL, On Air Processing, Broadcast Products for the Studio, RF Signal Monitoring, RDS Encoders, Audio Processors and Remote Site Control Units, IPTV Products, Video / Audio Encoder / Decoder, designed to meet the needs of both large international broadcast networks and small private stations alike.
     
    Our solution has FM Radio Station / Analog TV Station / Digital TV Station / Audio Video Studio Equipment / Studio Transmitter Link / Transmitter Telemetry System / Hotel TV System / IPTV Live Broadcasting / Streaming Live Broadcast / Video Conference / CATV Broadcasting system.
     
    We are using advanced technology products for all the systems, because we know the high reliability and high performance are so important for the system and solution . At the same time we also have to make sure our products system with a very reasonable price.
     
    We have customers of public and commercial broadcasters, telecom operators and regulation authorities , and we also offer solution and products to many hundreds of smaller, local and community broadcasters .
     
    FMUSER.ORG has been exporting more than 15 years and have clients all over the world. With 13 years experience in this field ,we have a professional team to solve customer's all kinds of problems. We dedicated in supplying the extremely reasonable pricing of professional products & services.
    Contact email : [email protected]

    Our Factory

    We have modernization of the factory . You are welcome to visit our factory when you come to China.

    At present , there are already 1095 customers around the world visited our Guangzhou Tianhe office . If you come to China , you are welcome to visit us .

    At Fair

    This is our participation in 2012 Global Sources Hong Kong Electronics Fair . Customers from all over the world finally have a chance to get together.

    Where is Fmuser ?

    You can search this numbers " 23.127460034623816,113.33224654197693 " in google map , then you can find our fmuser office .

    FMUSER Guangzhou office is in Tianhe District which is the center of the Canton . Very near to the Canton Fair , guangzhou railway station, xiaobei road and dashatou , only need 10 minutes if take TAXI . Welcome friends around the world to visit and negotiate .

    Contact: Sky Blue
    Cellphone: +8618078869184
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    Address: No.305 Room HuiLan Building No.273 Huanpu Road Guangzhou China Zip:510620

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      Pay by Western Union to me :

      First name/Given name: Yingfeng
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      Full name: Yingfeng Zhang
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      Bank name: BANK OF CHINA (HONG KONG) LIMITED, HONG KONG
      Bank Address: BANK OF CHINA TOWER, 1 GARDEN ROAD, CENTRAL, HONG KONG
      BANK CODE: 012
      Account Name : FMUSER INTERNATIONAL GROUP LIMITED
      Account NO. : 012-676-2-007855-0
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      Beneficiary: Fmuser International Group Inc
      Account Number: 44050158090900000337
      Beneficiary's Bank: China Construction Bank Guangdong Branch
      SWIFT Code: PCBCCNBJGDX
      Address: NO.553 Tianhe Road, Guangzhou, Guangdong,Tianhe District, China
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    * If the packages is below 2kg,we will be shipped via post airmail, it will take about 15-25days to your hand.

    If the package is more than 2kg,we will ship via EMS , DHL , UPS, Fedex fast express delivery,it will take about 7~15days to your hand.

    If the package more than 100kg , we will send via DHL or air freight. It will take about 3~7days to your hand.

    All the packages are form China guangzhou.

    * Package will be sent as a "gift" and declear as less as possible,buyer don't need to pay for "TAX".

    * After ship, we will send you an E-mail and give you the tracking number.

    For Warranty .
    Contact US--->>Return the item to us--->>Receive and send another replace .

    Name: Liu xiaoxia
    Address: 305Fang HuiLanGe HuangPuDaDaoXi 273Hao TianHeQu Guangzhou China.
    ZIP:510620
    Phone: +8618078869184

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