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Before officially writing this article, the editor declares in advance that the "basic flow of live broadcast platform construction" mentioned in this article is specifically for "I see the huge potential of the live broadcast market, so I want to operate a live broadcast platform, but I don't know how to develop it. This article does not involve any source code issues, only a few professional term explanations. So, if you are a technical party, developer or related product promotion, then this article may not be of great help to you.
Not much nonsense, let's get started!
1. Investors find professional developers and sign contracts
Here, the investor usually sends several representatives to the development company to sign the contract, and the developer’s product manager will accompany the developer during the entire process. The main content provided by the developer when signing the contract is generally around product demand, product pricing, process display, and noun explanations depending on the investor’s understanding of professional knowledge, etc. One thing to note is that after signing the contract, the developer will generally require the customer to choose a different payment method according to the customer's demand for the construction period for the development of the live broadcast platform.
2. The investor provides the developer with the information, and the program starts to build
After paying the money, then the main development work is handed over to Party B. But as an investor of Party B, you should not be idle, and you still need to cooperate with the developer to do some work. First of all, it is necessary to provide the development company with server accounts, website domain names, and finished logo icons. If possible, the prototype or renderings of all platforms (PC or APP) can be provided to the developer when the contract is signed. In the process of program construction, investors can make small improvements to the prototype or renderings at any time, and synchronize with the developer. However, if Party A does not provide a prototype or effect diagram before the program is built, then the product manager will develop the diagram according to the text description of the user's needs at this time.
3. The platform is completed and the developer officially enters the development stage
At this stage, investors still cannot be idle. Because the general live broadcast platform development process requires access to third-party SDKs, of course, if individual developers do well in plug-ins, they will directly recommend their own related SDKs to customers. The explanation of the SDK can be simply understood as a packaged software package. With these "packaged software" and extended services, other functions of the platform (such as background data statistics, private messaging services, etc.) can be realized. Take the live broadcast platform as an example. Generally, investors need to provide CDN accounts for content distribution and video acceleration, such as Tencent Cloud, third-party accounts for storing pictures, such as Qiniu Cloud, and Tencent Maps or AutoNavi for location services. Map account, Ronglian Cloud account for SMS verification and login, and Apple developer account for listing on iOS (if there is a mobile phone), etc. As with the previous points, if the investor does not understand the third-party service, the product manager will generally explain it in detail.
4. The developer assists in accessing the three parties. After the developer completes the internal test, deliver it to the investor and wait for the investor to do the first internal test
After investors provide the developers with the required three-party accounts, the latter will begin to access these three-party interfaces during the development of the live broadcast platform. The main job investors have to do at this time is to wait. However, when investors get the live broadcast software and related programs, they can first establish a document for feedback of problems, because for Party A, the products obtained afterwards may not meet the final requirements, and they need to continue to test themselves. For feedback and bug fixes, professional developers often assist investors in this work. It is recommended that the first test cycle should not be less than ten days. At the same time, during the testing process, if some of the investors' technical personnel intend to learn more about the back-end or front-end working mechanism of the product, some developers will also provide free training.
5. Investors do the Nth internal test to prepare for the live broadcast platform to go online
Through coordination and (repeated) testing and modification by the developer, investors have ushered in the final test before the live broadcast platform goes live. At this time, there will be basically no major problems in the operation of the live broadcast platform. Investors can start the trial operation phase at this moment. Before the live broadcast platform is officially operated, investors will generally have the opportunity to communicate with the developers for the next step. Before the product update, make "final" adjustments and feedback. After all this is completed, congratulations, you have your own live broadcast platform, and then you can operate it well.
To sum up, from the perspective of investors, the development process of the live broadcast platform that needs to be understood has been introduced to you. If you have any questions or some detailed questions, please leave a message to the editor.
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es.fmuser.org
it.fmuser.org
fr.fmuser.org
de.fmuser.org
af.fmuser.org ->Afrikaans
sq.fmuser.org ->Albanian
ar.fmuser.org ->Arabic
hy.fmuser.org ->Armenian
az.fmuser.org ->Azerbaijani
eu.fmuser.org ->Basque
be.fmuser.org ->Belarusian
bg.fmuser.org ->Bulgarian
ca.fmuser.org ->Catalan
zh-CN.fmuser.org ->Chinese (Simplified)
zh-TW.fmuser.org ->Chinese (Traditional)
hr.fmuser.org ->Croatian
cs.fmuser.org ->Czech
da.fmuser.org ->Danish
nl.fmuser.org ->Dutch
et.fmuser.org ->Estonian
tl.fmuser.org ->Filipino
fi.fmuser.org ->Finnish
fr.fmuser.org ->French
gl.fmuser.org ->Galician
ka.fmuser.org ->Georgian
de.fmuser.org ->German
el.fmuser.org ->Greek
ht.fmuser.org ->Haitian Creole
iw.fmuser.org ->Hebrew
hi.fmuser.org ->Hindi
hu.fmuser.org ->Hungarian
is.fmuser.org ->Icelandic
id.fmuser.org ->Indonesian
ga.fmuser.org ->Irish
it.fmuser.org ->Italian
ja.fmuser.org ->Japanese
ko.fmuser.org ->Korean
lv.fmuser.org ->Latvian
lt.fmuser.org ->Lithuanian
mk.fmuser.org ->Macedonian
ms.fmuser.org ->Malay
mt.fmuser.org ->Maltese
no.fmuser.org ->Norwegian
fa.fmuser.org ->Persian
pl.fmuser.org ->Polish
pt.fmuser.org ->Portuguese
ro.fmuser.org ->Romanian
ru.fmuser.org ->Russian
sr.fmuser.org ->Serbian
sk.fmuser.org ->Slovak
sl.fmuser.org ->Slovenian
es.fmuser.org ->Spanish
sw.fmuser.org ->Swahili
sv.fmuser.org ->Swedish
th.fmuser.org ->Thai
tr.fmuser.org ->Turkish
uk.fmuser.org ->Ukrainian
ur.fmuser.org ->Urdu
vi.fmuser.org ->Vietnamese
cy.fmuser.org ->Welsh
yi.fmuser.org ->Yiddish
FMUSER Wirless Transmit Video And Audio More Easier !
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