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HTTP Live Streaming (HLS) is an HTTP-based streaming media transmission protocol implemented by Apple Inc., which can realize live and on-demand streaming media. It is mainly used in the iOS system to provide audio for iOS devices (such as iPhone and iPad). Live video and on-demand programs. HLS on-demand is basically the common segmented HTTP on-demand. The difference is that its segments are very small. To achieve HLS on-demand, the focus is on segmenting media files. There are currently many open source tools that can be used. I will not discuss here, just talk about HLS live broadcast technology.
Compared with common streaming media live broadcast protocols, such as RTMP, RTSP, MMS, etc., the biggest difference of HLS live broadcast is that what the live broadcast client obtains is not a complete data stream. The HLS protocol stores the live data stream as continuous, short-duration media files (MPEG-TS format) on the server side, and the client continuously downloads and plays these small files, because the server side will always update the latest live broadcast The data generates new small files, so as long as the client continuously plays the files obtained from the server in sequence, the live broadcast is realized. It can be seen from this that, basically, it can be considered that HLS is a technical way of on-demand to achieve live broadcast. Because the data is transmitted through the HTTP protocol, there is no need to consider firewalls or proxy issues at all, and the duration of the segmented file is very short, and the client can quickly select and switch the code rate to adapt to playback under different bandwidth conditions. However, this technical characteristic of HLS determines that its delay is generally higher than that of ordinary streaming media live broadcast protocols.
HLS protocol specification to generate segmented standard TS files and m3u8 index files
P2P playback technology
Computer A orders a video vedio, the server records it, and queries which computer around computer A is also watching the video, and finds computer B. At this time, computer B is used as a CDN to provide resources for computer A
CDN: content acceleration
hls is a normal video
drm is a digital copyright protection video
https is a tunnel outside
The difference between http and https
The data transmitted by the tunnel established after a series of handshake operations will be symmetrically encrypted/decrypted, which involves 6 keys and is a short period, so it is safe. HTTP and https use completely different connection methods and use different ports. The former is 80 and the latter is 443. The http connection is very simple and stateless,...The HTTPS protocol is a network protocol constructed by the SSL+HTTP protocol that can be encrypted transmission and identity authentication is safer than the http protocol
HLS vs. RTMP, RTSP comparison
You should be talking about HTTP Live Streaming [1]. This is a technology developed by Apple to improve streaming efficiency. It is characterized by dividing the streaming media into several TS segments (for example, one segment every 10 seconds), and then collecting these TS segments through an extended m3u list file for the client player to receive .
The advantage of this method compared to using the RTSP protocol is that once the segmentation is completed, the subsequent distribution process does not need to use any special software at all. The ordinary network server is enough, which greatly reduces the configuration requirements of the CDN edge server, and you can use any off-the-shelf CDN. The protocol used for distribution is the most common HTTP. The cache optimization of this protocol by proxy servers is quite mature, while few proxy servers optimize the cache of RTSP. This has considerable advantages for playing (soft) real-time video, because after such distribution, the load pressure on the source server is much less.
There are three kinds of streaming media protocols: rtmp, rtsp, http live streaming (one for apple and one for adobe)
Rtmp is adobe, rtsp android native support, http live streaming (hereafter referred to as hls) is of course Apple’s main feature, and then adobe finally supports it.
Both rtmp and rtsp require special servers, for example, rtmp requires FMS/red5, rtsp requires darwin, etc., hls only requires ordinary servers, and the benefits are very clear on the first floor.
RTMP live application and delay analysis
In live broadcast applications, RTMP and HLS can basically cover all clients to watch,
The main advantage of HLS is that the delay is relatively large, and the main advantage of RTMP is that the delay is low.Comparison of streaming media distribution methods
Compare the following streaming media distribution methods used on the Internet:
. HLS: Apple's HLS, supports on-demand and live broadcast.
. HTTP: HTTP stream, http stream defined by each company, applied to domestic video-on-demand websites.
. RTMP: Live application, which has certain requirements for real-time performance, mainly PC.
RTMFP RTMFP M3U8 VOD based on UDP.
By using RTMFP, applications that rely on live broadcast and real-time communication, such as communities, audio and video chat, and multiplayer games, have the ability to release high-quality communication solutions. RTMFP allows end users to directly connect and communicate, and chat directly with a microphone and camera. RTMFP will not support file and document sharing. This solution improves the current Flash Player experience in network interaction.
RTMFP will reduce the bandwidth consumption of live broadcast and real-time chat solutions, such as audio and video chat and multiplayer games. Because RTMFP data flows between end users instead of servers, this solution is very suitable for large-scale deployment. RTMFP also improves the transmission speed because of the use of UDP. UDP is a more effective way to transmit audio and video on the Internet, although there will be some packet loss and error packets. RTMFP has two features that can help solve some connection errors.
Fast connection recovery: The connection will recover quickly in an unexpected situation. For example, if a wireless connection is dropped, once reconnected, he will quickly have all the transmission capabilities.
IP dynamics: An active network session will be identified by PEER, even if it changes an IP, the original session can be maintained. For example, if a laptop obtains a new IP address on a wireless network, it will immediately continue the conversation.
Difference between RTMP and RTMFP
The most basic thing is indeed the protocol they use on the network. RTMFP is based on UDP, and RTMP is based on TCP. UDP still has more advantages than TCP in transmitting live data, such as reducing delay and tolerance to packet loss, although there is a loss in reliability. Unlike RTMP, RTMFP supports Flash Player to send data directly to another without going through the Server. The server connection will be used to initialize and exchange some information between clients. It can also be used to make server calls or as a gateway to other systems. FMS will also be used to provide users with address authentication services and NAT address translation services to prevent users from falling into confusion.
The Cirrus (Stratus) super node service provided by Adobe helps independent Flash Player nodes log in to obtain the ID of the P2P overlay network (overlay), and assist in penetrating firewalls. Users can build a separate Tracker service to help screen nodes, or directly use RTMFP's group service to share data using multicast.
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be.fmuser.org ->Belarusian
bg.fmuser.org ->Bulgarian
ca.fmuser.org ->Catalan
zh-CN.fmuser.org ->Chinese (Simplified)
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et.fmuser.org ->Estonian
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fi.fmuser.org ->Finnish
fr.fmuser.org ->French
gl.fmuser.org ->Galician
ka.fmuser.org ->Georgian
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hi.fmuser.org ->Hindi
hu.fmuser.org ->Hungarian
is.fmuser.org ->Icelandic
id.fmuser.org ->Indonesian
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