FMUSER Wirless Transmit Video And Audio More Easier !
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Judging whether a set of one-to-one live broadcast source code is good or not, the quality is not up to standard, and the user experience is nothing more than the four aspects of delay, successful playback rate, first screen time consumption, and picture quality and clarity.
Next, the editor will explain them one by one.
1. Delays Latency refers to the time difference between sending and receiving under a stable network, that is, the content viewed on the playback end is the video content a few seconds ago, and the impact is more obvious for application scenarios that require relatively high latency. In the one-to-one live broadcast, the delays caused are nothing more than the following: 1. Physical delay: Insufficient network bandwidth or network jitter may cause this delay.
2. Logical delay: The live broadcast process is generally longer, and there are many forwarding modules. Each forwarding will cause network delay. The more forwarding links, the greater the delay.
3. Cumulative delay: The server generally opens up a buffer. When the network status is poor, the server will accumulate the live data packets.
When the network status is restored, the data packets that have been accumulated before will be sent together. Go out, so sometimes in a certain period of time, the live broadcast screen will appear "sudden acceleration", which is the performance of cumulative delay. As long as the above delay conditions are adjusted to the ms level through technical adjustments, the delay can be controlled within a reasonable range. 2. Successfully played The usability of the one-to-one live broadcast source code includes two aspects: one is to play successfully, and the other is to play continuously without jamming. The user can pull to the stream normally, play and watch, and the picture quality must not be abnormal. Specific requirements as follows:
1. Able to obtain video data.
2. Avoid delays in data acquisition.
3. Put an end to screen abnormalities, such as blurred, black and green screens.
If the frame rate is too low, the upload is blocked, or the downlink is not good, the above situation may be caused. To optimize these problems, you can only optimize from the streaming end and the playback end, such as choosing a better quality network, reasonable video encoding parameter settings, A suitable buffer size can avoid the above situation reasonably. Third, the first screen time-consuming The key indicator of the first screen time-consuming is the length of the first frame, which is defined as the time it takes to see the picture with the naked eye after the first on-demand playback. Technically, it refers to the time it takes for the player to decode the first frame to render the display screen. Generally speaking, "seconds to open" means that after clicking play, you can see the play screen within one second. The faster the first screen opens, the better the user experience. The time-consuming reasons for the first screen are mainly caused by DNS resolution, caching, and network delays. Fourth, the picture quality In the process of one-to-one live video encoding and decoding, there can be no significant distortion, and the quality and clarity of the picture need to be maintained to achieve the most basic user experience. The most basic principle is to make the bit rate slightly larger while ensuring that other parameters remain unchanged, so that the better the picture quality and the clearer the picture. At the same time, it is necessary to ensure the balance between the bit rate, resolution and frame rate to save costs. The above is the quality measurement index of one-to-one live broadcast source code. As for the problems that arise, the editor did not explain too much in this article. Later, I will answer further in other articles, and more articles of this type will be released in the future. Everyone, please pay attention.
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es.fmuser.org
it.fmuser.org
fr.fmuser.org
de.fmuser.org
af.fmuser.org ->Afrikaans
sq.fmuser.org ->Albanian
ar.fmuser.org ->Arabic
hy.fmuser.org ->Armenian
az.fmuser.org ->Azerbaijani
eu.fmuser.org ->Basque
be.fmuser.org ->Belarusian
bg.fmuser.org ->Bulgarian
ca.fmuser.org ->Catalan
zh-CN.fmuser.org ->Chinese (Simplified)
zh-TW.fmuser.org ->Chinese (Traditional)
hr.fmuser.org ->Croatian
cs.fmuser.org ->Czech
da.fmuser.org ->Danish
nl.fmuser.org ->Dutch
et.fmuser.org ->Estonian
tl.fmuser.org ->Filipino
fi.fmuser.org ->Finnish
fr.fmuser.org ->French
gl.fmuser.org ->Galician
ka.fmuser.org ->Georgian
de.fmuser.org ->German
el.fmuser.org ->Greek
ht.fmuser.org ->Haitian Creole
iw.fmuser.org ->Hebrew
hi.fmuser.org ->Hindi
hu.fmuser.org ->Hungarian
is.fmuser.org ->Icelandic
id.fmuser.org ->Indonesian
ga.fmuser.org ->Irish
it.fmuser.org ->Italian
ja.fmuser.org ->Japanese
ko.fmuser.org ->Korean
lv.fmuser.org ->Latvian
lt.fmuser.org ->Lithuanian
mk.fmuser.org ->Macedonian
ms.fmuser.org ->Malay
mt.fmuser.org ->Maltese
no.fmuser.org ->Norwegian
fa.fmuser.org ->Persian
pl.fmuser.org ->Polish
pt.fmuser.org ->Portuguese
ro.fmuser.org ->Romanian
ru.fmuser.org ->Russian
sr.fmuser.org ->Serbian
sk.fmuser.org ->Slovak
sl.fmuser.org ->Slovenian
es.fmuser.org ->Spanish
sw.fmuser.org ->Swahili
sv.fmuser.org ->Swedish
th.fmuser.org ->Thai
tr.fmuser.org ->Turkish
uk.fmuser.org ->Ukrainian
ur.fmuser.org ->Urdu
vi.fmuser.org ->Vietnamese
cy.fmuser.org ->Welsh
yi.fmuser.org ->Yiddish
FMUSER Wirless Transmit Video And Audio More Easier !
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