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    Grab the VR-shaped market style, how to play all the common science and technology?

     

    On May 30, General Tu Technology officially issued the industry's leading and mass-produced H8VR video integrated solution in the Computex2016 Taipei computer exhibition, seizes the VR all-in-one market. According to reports, the H8VR video integrated solution has "low fever, no dizziness, very small". VR market potential is huge It can be said that VR is the current hottest topic in the science and technology community. Not only Samsung, Sony, HTC and other hardware manufacturers have killed this market, Facebook, Alibaba, Tencent and other Internet manufacturers have also joined the battle. Not long ago, Google also released a DAYDREAM platform for VR. Recently, there is news that Microsoft will also launch the VR version of Xbox products. Why are so interested in VR? Because in their view, VR is a new interactive mode in the future and has huge markets. According to Market Research Company IDC, the introduction of global virtual reality equipment in 2016 will exceed 9 million units, which is much higher than last year. The research report released by Goldman Sachs showed that the virtual reality market to 2025 annual reception will exceed the TV market. Goldman Sachs expects virtual reality to create $ 110 billion in 10 years, while the TV is only $ 99 billion. Because of the huge potential of the VR market, it also attracted the addition of many chip originals including allocation technology. Layout VR all-in-one market For VR products, the quality of its experience is largely determined by its main control scheme, especially in the performance difference between the CPU and GPU / graphics. The current VR equipment has three major types: VR Boxs used in communication with mobile phones, depend on the VR device of the PC or host, portable VR all-in-one. VR Box This type of product is very simple. Its itself does not require a processor, and the main task is based on the phone. So relatively poor experience, but the price is very cheap. This type of product is currently played by mobile phone manufacturers and mobile phone accessories manufacturers. It is necessary to rely on the VR device of the PC host. Its main data processing relies on the PC host, so it is very good in performance and experience, but the price is relatively high. In contrast, the portable VR all-in-one device can run independently and is in a point of experience and prices, and this market has just begun. According to the estimated data of the VR market, the amount of products in the VR Box is the greatest, but the VR Box is just a temporary intermediate product, and the user has improved for the VR experience, this type The product may fall after 2018. The VR all-in-one machine and PC VR market will continue to grow, in which the VR all-in-one market will grow rapidly with relevant technologies and standardization, and it is estimated that by 2020 will exceed VR Box, will reach 130 million units. Based on the pre-judgment of the full VR market in the future, the whole is the first to choose from the VR all-in-one market. Full-action H8VR Video Integration Solution At present, there are still many shortcomings, such as large volume, bulky, insufficient performance, large fever, and dizziness. So can you solve these problems well? Can you solve these problems in a full-action H8VR video? According to reports, the full-awaited H8VR video integrated solution has a high integration, only more than 300 peripherals, and the PCB board can be made very small, which greatly saves space, the whole machine can also be more light, can further improve users to wear Comfort. In terms of performance, although the full publication of H8VR details, this chip should be improved on the basis of H8 from the model. Based on the 28nm process, the full-song H8 has 8 ARM Cortex-A7 kernels, supports 8 cores at the same time 2.0GHz high-speed operation, and simultaneous with the Imagination PowerVR SGX544 image processing architecture, the operating frequency is about 700m. From this point, as a solution for VR video integrated, H8VR will not be weak. Of course, for large VR games, H8VR may not be suitable because it is itself aimed at VR video integrated market. Full-like name, H8VR supports 4K decoding, supports 4K panoramic 60 frames smooth display. Ability to meet existing VR video applications. In terms of power consumption and fever, H8VR also supports 4K VR video hardware acceleration, which reduces the CPU, GPU load. At the same time, H8VR also supports OLED LOW PERSISTENCE, supports subdivision power domain management, directly enhances power conversion rate, thereby reducing product power consumption and fever. The official claims that the H8VR scheme can support 4K panoramic play for nearly 3 hours, 30% higher than those compete. In addition, in the same scene, heat is only about 60% of the same competition. For "vertigo" issues, full-motif H8VR, fully supported 1000 HZ head tracking algorithm, optimize the ATW (asynchronous time distortion) and FBR (front buffer rendering), while supporting OLED LOW PERSISTENCE, Control the system's overall display delay within 20 ms. Thereby reducing the display delay and dizziness. Heavy Reality Product Manager Chen Huafeng

     

     

     

     

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