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https://http.download.nvidia.com/XFree86/vdpau/doxygen/html/index.html < br / > the API for video decoding and presentation is UNIX. Unix / Linux system developed by NVIDIA. To enable this feature, you usually need to distribute the libvdpau development kit and a compatible graphics card p> < p > note that vdpau cannot be used to decode frames in memory. Compressed frames are sent by libavcodec to GPU devices supported by vdpau, and then vdpau can be used API access decoded images. This is not done automatically by ffmpeg, but it must be done at the application level (for example, ffmpeg)_ Vdpau. C by using the file ffmpeg. C). In addition, please note that the decoded frames cannot be moved back to ram using this API, for example, if you need to encode the decoded frames again (for example, when transcoding on the server) p> < p > at present, several decoders are supported through vdpau in libavcodec, especially H.264, MPEG-1 / 2 / 4 and vc-1 p>
https://trac.ffmpeg.org/wiki/Hardware/VAAPI < br / > video acceleration API (vaapi) is a non proprietary and royalty free open source software library ("libva") and API specification, originally developed by Intel, but can be used in combination with other devices p> < p > it can be used to access quick sync hardware in Intel GPU and UVD / VCE hardware in AMD GPU. See vaapi p>
https://msdn.microsoft.com/en-us/library/windows/desktop/cc307941 (v = vs.85). ASPX < br / > direct-x video acceleration API, developed by Microsoft (supports windows and Xbox 360) p> < p > at present, several decoders are supported, especially H.264, MPEG-2, vc-1 and WMV 3 p> < p > dxva2 hardware acceleration is only applicable to windows. In order to build ffmpeg that supports dxva2, you need to install the dxva2api. H header file. For MinGW, this can be done by downloading the header held by the VLC and (e.g., in / usr / including /) including the patch to install it p> < p > for mingw64, dxva2api. H is provided by default. One way to install mingw-w64 is through the Pacman repository. You can use one of the following two commands, depending on the architecture: < / P > < pre class = "" prettyprint "" > Pacman & nbsp- S mingw-w64-i686-gcc pacman - S mingw-w64-x86_ 64-gcc12 < / pre > < p > to enable dxva2, use the – enable-dxva2 ffmpeg configuration switch p> < p > to test decoding, use the following command: < / P > < pre class = "" prettyprint "" > ffmpeg & nbsp- hwaccel dxva2 - threads 1 - i INPUT - f null & nbsp;-& nbsp;& nbsp;- benchmark1
https://developer.apple.com/documentaTIon/videotoolbox < br / > videotoolbox, only supported on MacOS. H. 264 decoding is available in ffmpeg / libavcodec p> < H3 > < a name = "" T7 "" > < / a > 7. Nvinc / nvdec < / H3 > < p > nvinc and nvdec are NVIDIA's hardware accelerated encoding and decoding APIs. They were once called cuvid. They can be used for encoding and decoding on windows and Linux p> < H6 > nvenc < / H6 > < p > nvenc can be used for H.264 and hevc coding. Ffmpeg through H264_ Nvenc and hevc_ Nvenc encoder supports nvenc. To enable it in ffmpeg, you need: < / P > < p > a driver that supports GPU < br / > supports your operating system < br / > use the – enable nvenc configuration in NVIDIA codec SDK < / P > < p > ffmpeg (the default value if the driver is detected during configuration) < br / > note: ffmpeg has no effect on NVIDIA CUDA / nvenc/ Nvdec related libraries use their own slightly modified runtime loader. If you complain about the lack of ffnvcodec from a misconfiguration, this project is what you need. It has a working makefile: make with an installation target install PREFIX = / usr。 Ffmpeg looks for a file named ffnvcodec.pc PKG config file. Make sure it's in PKG_ CONFIG_ In path p> < p > this means that it should be sufficient to run the following before compiling ffmpeg: < / P > < pre class = "" prettyprint "" > git & nbsp; clone https://git.videolan.org/git/ffmpeg/nv-codec-headers.git cd nv-codec-headers sudo make sudo make After install1234 < / pre > < p > is compiled, you can use nvenc p> < p > usage example: < / P > < pre class = "" prettyprint "" > ffmpeg & nbsp- i input - c:v h264_ nvenc - profile high444p - pixel_ format yuv444p - preset default Output.mp41 < / pre > < p > you can use ffmpeg - H encoder = H264_ Nvenc or ffmpeg - H enc
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